01 PORTFOLIO
I'm Heidi.
I'm an Animator.
I want to collaborate with a dedicated and passionate team that loves doing what they do as much as I do. I want to be surrounded by talented individuals who challenge me to be a better animator and professional every day as we work together to create something we are proud of.
02 PROFESSIONAL
MY EXPERIENCE LEVEL IN SOFTWARE
AFTER EFFECTS
75%
UNITY
70%
MAYA
90%
PHOTOSHOP
85%
PREMIERE
80%
PROPRIETARY ENGINES
85%
MY KNOWLEDGE LEVEL IN ANIMATION
FACIAL ANIMATION
85%
ACTING
75%
KEY FRAME ANIMATION
95%
RIGGING
85%
CINEMATICS AND LAYOUT
95%
MOTION CAPTURE
90%
HTML, CSS, MEL SCRIPTING
50%
03 Experience
2018 - 2019
Activision/Blizzard/King
2017 - 2018
Lead Artist
Lead Artist on Paradise Bay. Managed internal art team and external vendor from concept to final in-game assets. Collaborated on pitch and prototype projects.
Maya, Proprietary Engine, Perforce, Photoshop, Basecamp
King Mobile
Senior Animator
Senior Animator and Rigger on Paradise Bay. Helped train animators, interview new hires, created tools and animation documentation, and managed all animation outsourcing for Paradise Bay. Collaborated on prototype projects.
Maya, Proprietary Engine, Perforce, Unity
2014 - 2017
Z2/King
2013
Animator
Animator and Rigger on Paradise Bay. Helped develop the animation style for Paradise Bay and trained new animators joining the project.
Shipped Titles:
Paradise Bay
Maya, Proprietary Engine, Perforce
Airtight Games
Animator
Worked with Motion Capture data to create animations for NPC characters and cinematics for the video game Murdered: Soul Suspect. I even had the opportunity to wear the suit and act out some NPC scenes.
Shipped Titles:
Murdered: Soul Suspect
Maya, MotionBuilder, Unreal Engine, Xsens, Perforce
2004 - 2011
Amaze/Griptonite/F9E
2011 - 2012
Glu Mobile
Lead Animator
Managed an animation team and used Unity to create mobile content for iOS and Android markets.
Shipped Titles:
Samurai vs Zombies II
My Dragon
Maya, Unity, Perforce
Animator
Extensive experience in animation and rigging characters for PS3, Xbox360, Wii, PS2, PC,and PSP consoles. Also scripted and animated for game cinematics including camera setup and layout.
Shipped Titles:
Super Hero Squad
The Penguins of Madagascar: Dr. Blowhole Returns – Again!
The Princess and the Frog
Where the Wild Things Are
Shrek the Third
Maya, Proprietary Engine, Perforce
2019 - 2020
Big Fish Games
Senior Animator
Animator on 2 unannounced title. Contributes to adding life to a mobile game environment, bringing personality to 2D and 3D characters.
Maya, Perforce, Unity, Spine
2020 - Present
Crystal Dynamics
Senior Animator / Vignette Team Lead
Cinematics animator on Marvel’s Avengers a AAA console title. Currently, a vignette team lead helping direct mocap shoots, storyboards,
cinemetography, and animaton for a FPS AAAA console title.
Shipped Titles:
Marvel's Avengers
Maya, Unreal 5.2, Perforce
04 DEVELOPMENT
LEADERSHIP TRAINING
Impact & Influence Workshop
ANIMATION TRAINING
Animation Mentor
Animation Basics - Chris Chua
Body Mechanics - Brian Mendenhall
Advanced Body Mechanics - Drew Adams
Introduction to Acting - Kevin O'Hara
Advanced Acting - Boola Robello
Polishing and Portfolio - Ethan Hurd